< This prototype was made on 2014
as a #GBJAM submission >

(There is also a desktop version too, it has some extra features like achievements, but is not too different from the web version)

A platform roguelike, the goal of this game is to move as much rooms as possible without dying, you can collect coins for upgrades to your character.

The game features progressive difficulty, ie, if you complete more rooms, the next room will be more difficult, and you only have 10 seconds to complete each room (unless you purchase the +time upgrade), and only 3 hits to die.

All the code & Graphics are maked by me, and the music it's from Newgrounds dudes, but as the time goes, i don't remember the names, so if you recognize some song, please tell me to credit them.

* Controls:
Arrow keys: Move
X: Jump / Confirm
Z: Back
PlatformsWindows, HTML5
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorD'Andrëw Box
Made withGameMaker: Studio
Tagschiptune, Game Boy, GBJam, Roguelike


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Regen [1.1].zip 205 MB


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How did you do the room generation? I'm trying to recreate something like this as well.

This game is very old and i don't have the source code by now, but i think that i just use pre-created rooms with the same exits vertical and horizontal, and then use switches and random to choose a room depending on wich side of the room you leave

This made me w e t